omg.. Grok 4 Heavy is INSANE for game dev SuperGrok builds your game prototype in mins, then bring it to Cursor, drop it into Grok 4 MAX, it’s like coding with an AI agent that work 24/7 Idea → Prototype → Code → Done 10 crazy examples:
2. Grok 4 pulled textures from random Three.js examples online and slapped them onto the 3D stuff even cooler, it found 3D models on the internet and dropped them right into the game, all by itself
3. playable FlappyBird game in 2 prompts.. Generate a complete HTML file that runs a simple, playable Flappy Bird game using pure JavaScript and HTML5 Canvas
4. built a game engine with Grok 4 that turns any prompt into fully playable 3D assets. no manual modeling. no asset searching
5. building a game with Grok 4 and the craziest part is that it cites the resources it uses and literally give the direct links, models, textures, everything
6. no external assets, no images, no servers. Just HTML, CSS, JS, and a CDN link for simplicity
7. MECH 'N' CHEESE
8. MARS DEFENCES
9. made a game with Grok 4 without writing a single line of code. just described what you want, Grok built the mechanics, imported 3D assets, set up the environment, and gave a playable build
10. this entire game was written by Grok 4 No coding. No assets. Just prompts. we’re officially in the text-to-make-a-game’ era play here: https://rodpadev.github.io/space-x-slingshotter-game/
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